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Banquet for Fools 7.31 — Mac version

Updated

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Banquet for Fools is an open-world RPG where you explore a strange island with four generated companions.

What it is — A party-based adventure from the makers of Serpent in the Staglands. A lord sends four volunteers to investigate a disappearance on the far side of Invimona, and nothing holds your hand from there.

Companions — Four generated followers with stats that shape their dialogue options. You figure out their personalities as you go.

No quest journal — Tasks and requests come through scrolls and conversation. You keep track yourself or you miss things.

No auto-compass — Directions rely on landmarks and memory. It asks for real attention to the landscape.

Running it on a Mac — It runs on Apple Silicon and Intel Macs. Keyboard and mouse controls feel natural on a desktop, and performance is solid if your machine isn't ancient. Expect a deliberate pace and no modern UI shortcuts.

Holds steady at 2.5 GB with Safari and Notes open

I've had Banquet for Fools open alongside Safari, Notes, and a few Finder windows without it stuttering. Memory use sits around 2.5 GB on my machine — reasonable for the size of the island it's tracking. Load times between areas are short, usually under six seconds, and I haven't seen a crash since the 7.31 fix landed. The frame rate dips a little during heavy rain effects near the eastern marshes, but nothing that gets in the way of combat or conversation.

Battery drain on a MacBook is moderate. You'll get about three hours unplugged, so keep the charger handy for longer sessions. The game saves quickly and doesn't lock up during autosaves, which matters when you're deep in bandit territory with no boat in sight.

Sits in a window while you jot notes or grab screenshots

This isn't a game that demands your full-screen focus every second — and that's a strength. I keep it in a window while jotting notes in TextEdit or snapping screenshots with the built-in screenshot tool. Scrolls you find in the game make perfect sense to transcribe into a simple Notes checklist, especially since there's no quest journal to fall back on. The music doesn't fight with other audio sources, so a podcast or a background playlist works fine alongside it.

Spotlight won't index your saves, but the save folder is easy to find in ~/Library/Application Support if you want to back it up manually. And if someone grabs a Banquet for Fools Mac torrent they can still enjoy the clean drag-and-drop install that keeps everything tidy — no launchers, no extra background processes, just the app in your Applications folder.

A session in Invimona

I open the game from Launchpad after dragging the morning's files around. The party stands where I left them, at the edge of a fishing village with a boat strapped to the pack boar. One companion — the one with high perception — mutters about tracks near the riverbank, and that's my lead.

I cross the river by boat, unpack on the far shore, and start hiking inland. No compass means I'm watching the cliff shapes and a dead oak I passed two sessions ago. A scroll in a burned-out cottage gives a rough description of a hidden cache, so I type the key words into a Stickies note and push further uphill. The stat-based dialogue kicks in when we meet a stranded trader; my talkative companion gets an extra line that reveals a shortcut to the next town.

Combat with a pack of wild boars takes about two minutes. Positioning matters more than gear, and the game pauses when I switch characters, which gives me time to think. After the fight, I loot, check the boar's inventory weight, and decide whether to push on or camp. I camp. The session wraps with the party resting under a rock overhang while rain starts pattering through the trees — no fanfare, just the quiet logic of a game that trusts you to know when to stop.

Questions from the stall

Does Banquet for Fools have a quest journal or map markers?

No. The game has no quest journal and no auto-compass, so directions and tasks come from scrolls and dialogue.

How do companion stats affect the game?

Each generated companion's assigned stats open up different dialogue options, which changes how interactions and story moments play out.

Notes from other shops 0

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No notes yet. If you've used this on a shop Mac, tell me how it went.

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